![]() That means global lighting, atmosphere, and skyboxes can have a big impact on how these look. These materials, built to leverage PBR, are very reactive to the lighting in your places. Some materials have changed substantially to make them more realistic, so you may need to make color adjustments or in some cases change the material to something more appropriate for your places. Note: The build has been updated to v1.4 as of May 20th We will follow this topic to drive some of our updates prior to full release. Your response to this material update is important to make sure we’re supporting your vision. We wanted to approach testing this way so that we could quickly make improvements from community feedback…which means please share your notes, bugs and other observations here! This build will allow you to see the new materials locally within any place file you open in Studio. Improve the responsiveness of color shifting terrain and parts, giving you greater range of possibilities.Author for the most common uses for each material to maximize usefulness and uniqueness of each material.Unify the appearance of similar parts and terrain materials, making them more compatible.Strive for a high level of realism, using real world examples to drive our direction.This way you can provide us critical feedback to make them better for you, and also have time to plan how you’ll use the updated materials in your games and experiences.Ī quick recap on this project, the goals were to: This Studio Preview Build is intended to give you a preview of what the new materials will look like in your games, locally. Thank you again!īack in December, we announced the plan to update several of the existing Terrain and Part materials! Today, we’re even more excited to share the Studio Preview Build of these new materials! Next, we will shift our attention to QA so that we can prepare to release them. This is now our final planned pre-release build to showcase the visual changes and improvements for these shaders. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |